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Old Nov 14, 2006, 12:42 AM // 00:42   #21
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Yeah, that IS something to be embarrassed about :P

Here's mine:

Will PvP (GvG and HA) be made to be human's ONLY (ie, removal of heroes and henchmen) at any time soon?
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Old Nov 14, 2006, 12:47 AM // 00:47   #22
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sorry if this has been answered already, i' havent' been keeping up w/ the lore

Will there be some thing about the 2 years gap? a quest or mission?

sorry but the Gwen thing is killing me.....

(like to squeeze this in) what's up with them glowing doors in NF? 2 mirrors using the sun for something? heard it's just for looks but man oh man when i first saw them i was "in all"
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Old Nov 14, 2006, 01:10 AM // 01:10   #23
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Are the newest classes and new skills always going to be the more powerful than the older ones, so people will be forced to buy the newest chapter or else be flattened by the opposition in PvP and shunned by groups in PvE?

My dad doesn't seem too keen on me getting Nightfall, even with my own cash, so I just thought I'd ask... My pessimism is getting overactive >_>
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Old Nov 14, 2006, 01:15 AM // 01:15   #24
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Is it possible to move Guild Wars in the direction of innovation AND keep established player information, progress and achievements intact, or will one eventually have to make way for the other? In other words, will you ever use a cut-off point, effectively starting afresh with Guild Wars 2 (or an entirely new project), or will you continue with current player 'progress' at the cost of game innovation, or do you feel you can achieve both?
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Old Nov 14, 2006, 01:15 AM // 01:15   #25
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Do the level designers ever feel dissapointed that their beautifully rendered areas are not visited very often? And if this is viewed as an issue, will anything be done to make players return to older zones?

I love so many areas in the game, but there often isn't much reason to visit them!
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Old Nov 14, 2006, 01:17 AM // 01:17   #26
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What don't some of you guys understand about "1 question only?"

My question:

Will casters ever have as large an assortment of weapons to choose from as warriors do (looks-wise, I mean)?
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Old Nov 14, 2006, 01:27 AM // 01:27   #27
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The most important question here!

Will Arena Net ever test updates?

Nightfall Preview Event- Signet Of Might Bug
Factions Release- Viznunah Square Bugged, Aborstone Bugged
Nightfall Release- Certain Bonuses Missing, Missions Bugged, Dyes/Materials Not Stacking

If you guys can’t afford it than ask for some volunteers! I am certain that there are tons of people dieing to test our new content. Just look how much people play it here! People completed Night Fall in a couple of days!

Second most important question here!
Why is Guild Wars so slow to see updates?

There are obviously a lot of things lacking from Guild Wars. The ability to see you party members energy, buffs, no timers on buffs, spamming WTS/WTB/LFG for endless hours. The only real update I have seen in the year I have been controls with henchmen. Other than that all I see if nerf nerf nerf nerf. Improved AI, No more running, changing stats on weapons, Random Chests, Reducing HA to 6 players.

Third most important question!
Will we ever see new storage?

Now players have to get gear for their heros and themselves! This is getting outrageous!

Last edited by Lasareth; Nov 14, 2006 at 01:48 AM // 01:48.. Reason: Conspiracy theories do not belong here.
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Old Nov 14, 2006, 01:30 AM // 01:30   #28
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My question is:

Will the Favor system be changed in the future?
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Old Nov 14, 2006, 01:35 AM // 01:35   #29
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Will PvP games be what they are supost to be ? (player VS player) (ok, except hero battles)
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Old Nov 14, 2006, 01:36 AM // 01:36   #30
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My best question (though not exactly Guild Wars related):

Why on EARTH did Anet change names from Triforge to ArenaNet?!?! I greatly prefer Triforge...

If that question doesn't qualify, then here's another one that's GW-specific:

After seeing the player reactions to Factions and Nightfall, how will ArenaNet use this experience to their advantage in creating future chapters? Factions wasn't very popular, yet Nightfall, some say, is better than the original. How will Anet use this to improve future games?
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Old Nov 14, 2006, 01:36 AM // 01:36   #31
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Edit: I see this has allready been asked - I'll leave my question as it fleshes out the reasoning and I would strongly like to know.

Is there any intention to implement a new, more efficient armour rune/insignia swap system such that it will become possible to effectively PVP with a PVE character, without requiring large numbers of armour swaps in order to deal with the runes of vitae/attunement.

Despite my general dislike of PVE (for various reasons, although Nightfall is a great improvement), I have become somewhat attached to PVPing with my PVE monk, if only because I can wear pink armor. I've been thinking about bringing her back up to PVP level, but to get the level of versatility required I think I am going to end up with 12 head pieces, 4 chest, 4 hands and 4 leg pieces.

I found it extremely frustrating when I went out and won some high end auctions for equipment for this character, specifically after hearing (reading? :P) Gaile say that she felt that PVE chars should have something more over PVP than sparkly swords (not exact quote, it is from TGH). To go out and go to the time/expense to get my monk up to this required versatility and then for changes to be made months later making that work unecessary a second time would probably leave me feeling extremely dubious about your willingness to comunicate.

As an example of such an efficient system can be found at the following link in this forums suggestions area, it may not be the best but it generally sumarises the ideas that I think are necessary.

Link

Thanks for taking the time to answer some questions as well.

Last edited by dgb; Nov 14, 2006 at 01:44 AM // 01:44..
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Old Nov 14, 2006, 01:41 AM // 01:41   #32
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Any chance of the Looking for group menu coming in sometimes this year? As an example of this i refer over to city of heros and there looking for group menu, so finding groups of people with the same mission as you would be easy to hook up with, now with the heros system it seems likes a little harder to find real groups to hook up with.
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Old Nov 14, 2006, 01:55 AM // 01:55   #33
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Heres one thats been bugging me. Ill keep this one kind as humanly possible.

Will guildwars ever see the change to direct x 10. And if so when? Next year? I would simply love walking around the area if the graphic engine was changed to improve everything.
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Old Nov 14, 2006, 02:00 AM // 02:00   #34
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Where do you see GuildWars in the next 10 years?
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Old Nov 14, 2006, 02:13 AM // 02:13   #35
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ok..my question.
Why ask this question=P, cant you tell what players are bs about these days just by looking all the "our world is doom" posts??

ok that is not my real question, I can second guess that answer already
my real question is:
Which is your stand between:
Guild War is dev's baby, what they imagine it is what it will become, players opinion is valueable, but in the end dev hold the key of the forbiden gate(but players are welcome to try abandon gate as much as one desire=P)
Guild War can be whatever players want it to be, if the player desire fly so much, lets have it, we just make up some stories so it wont fit too badly with the story.
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Old Nov 14, 2006, 02:23 AM // 02:23   #36
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My question:

When will there be a Macintosh and Linux Guild Wars client?
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Old Nov 14, 2006, 02:33 AM // 02:33   #37
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well, i hope this will happen but, since prohpecies and nightfall are so popular for one reason becuase u can go anywhere when u wanted and didnt HAVE to follow the missions as much as factions, will the next chapters be THAT open ended or will u ever (sadly) go back to the more linear gaming?
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Old Nov 14, 2006, 02:36 AM // 02:36   #38
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Simple question:

Could it be possible that in the future, an expansion has all fan-created skills?

Open a Design-a-skill contest and use the best skills as the next campaign's skills for each existing class.
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Old Nov 14, 2006, 02:40 AM // 02:40   #39
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I know this is sort of silly and might of been asked b4 but i just want to know


When the next Dragon fesitval (or something like that) will be. I loved the dragon mask i would love something like it again.


Also to A-net or makers of Nightfall w/e GJ nightfall is awsome way better then factions :P

Last edited by SPIRIT OF THE SEA; Nov 14, 2006 at 02:47 AM // 02:47..
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Old Nov 14, 2006, 02:42 AM // 02:42   #40
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1) How was the original concept for Guild Wars dreamed up? Was it hastily scrawled on a napkin over lunch or was there a lot of planning and forethought?

2) How many chapters are actually projected for Guild Wars. Obviously if they continue to sell there will be more and more but what is the original projection?
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